Ghosts of the Lost
Monster of the Week Game
**TRIGGER WARNING**
Ghosts of the Lost is a horror MotW (Monster of the Week) campaign.
This campaign will touch on religious trauma and cult tactics, loss, LGBTQIA+ identities, Pagan Beliefs, Witchcraft, and the supernatural (ghosts, demons, possession). There will be points in the story where it appears the keeper and/or players are gas lighting the players.
Players will fill out a consent form and will have the option to set boundaries for what they are comfortable with.
As the Keeper, I will do my best to work within the boundaries given by the Hunters, but in the event something gets to be too much, any person at the table may pause, or ask for something to be stopped immediately, no questions asked.
**TRIGGER WARNING**
{synopsis}
The Invisible Agency (TIA) is dispatched once again to investigate mysterious occurrences happening in and around Chicago, Illinois.
The agency's clairvoyance department has been having reoccurring visions of the complete erasure of all the people in Chicago and the surrounding suburbs. Their best estimates is that this future will come to pass one week after TIA has been deployed to the area.
You and your team have been sent investigate the clue the clairvoyants have been able to gather from their visions along with other information the agency's historical super natural department has been able to find.
Your goal is to gather information while trying to avoid suspicion, preventing the future the clairvoyants have seen, or making it worse.
If you succeed, people will never know the work you have done, but if you fail, you may have never existed in the first place.
{setting}
- Early 2000s, Chicago (and surrounding communities).
- Tech is period accurate:
- No advanced tech or future tech
- High Speed Internet is available in the city
- Cell Service is good in the main city, but may be poor in surrounding communities
- Records of the clairvoyant's visions and historical department will be provided before the first session.